Don Brealey


Master Battle Planner


Jim Wise - Do you have the results of tests using this? Where does it perform effectively, and what are its shortcomings?

Don Brealey - This is not the right approach for large conflicts, but it works for small ones. We built it as a requirement capture tool.

Jim Wise - Do you find working off a map metaphor is most valuable?

Don Brealey - Yes, because it is the way that you think. With maps, you are able to visualize the plan. We built the tool to support the operators, who use maps.

Jim Wise - If the map is so important, what sort of projections do you use?

Don Brealey - It depends on which phase of the plan you are in as to what level of detail you would like.

Martin Taylor - I was struck with the analogy that you faced presenting parallels that relate to and are similar to the human-computer interface.

Don Brealey - I agree. What level do you start looking at it? Do you start at a high level or at a low level?

Milan Kuchta - There is a conceptual threshold. Are you doing hierarchical setup structure? Right now, you have everything out there at once.

Don Brealey - Give them the minimum amount of information, but they have to have it all of the information there if the commander needs it.

Milan Kuchta - Is this a single monolithic application?

Don Brealey - Yes. There is no database, it is a C++ interface. Scalability is a problem.